Quake 2 For Mac Download

  1. Quake 2 For Mac Download Free
  2. Quake 2 Steam

Quake II for OS X 1.1. This is Quake II for Mac OS X. This release includes the software and OpenGL renderer plug-ins. Recompiled as Universal Binary. Redesigned startup dialog. Optimized the software renderer for windowed modes. Windowed modes (software renderer) are now resizeable. The game will renderer inside the Dock.

  1. Quake Shareware For Mac (8.2 MB) 2. Fruitz of Dojo GL Quake 1.09 (2.0 MB) Quake is free. At least the engines and the shareware pak files are free, and this will allow anyone to play Quake, either multiplayer or single player. We are early in the process of putting together a list of shareware compatible servers, this list will be growing.
  2. Quake II (aka 雷神之锤II, Q2) is a video game published in 1997 on Windows by Activision, Inc. It's an action game, set in a sci-fi / futuristic, shooter and fps themes, and was also released on Mac. Quake II has an addon available: Juggernaut: The New Story For Quake II, don't miss it!
  3. Download this for Mac version of the game mod that wraps the runs. Aug 13, 2020 — Quake 3 is free to download for 72 hours from 17th August. As a thank you, we' ll be unlocking Quake II on 8/12 and Quake III on 8/17, free for. Apr 15, 2018 — Quake X 1. Teamspeak 3 Mac Download more. 2.1 - Play original Quake game on OS X.
  4. 301 Moved Permanently.

Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the game play as it was back in 1997. Thus we aim mostly forbug fixes, stability and gentle enhancements were appropriate.

Features

Yamagi Quake II has a lot of unique features. The most notables onesare:

Full
  • A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
  • Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on HiDPI displays.
  • Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
  • A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
  • Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (vsync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
  • In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.

Yamagi Quake II supports the following platforms:

  • FreeBSD
  • Linux
  • OpenBSD
  • Windows

Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:

  • Haiku
  • Mac OS
  • NetBSD
  • Solaris

News

On 2021-06-14 Yamagi Quake II version 8.00was released. Changes are:

  • Client side support for the optional Vulkan renderer library.
  • Non existent renderer libraries are now skipped over by the menu.
  • Fix several bugs when loading autosaves.
  • Bump the maximal number of OGG/Vorbis files to 128.
  • Several fixes to the Barracuda Shark. (by BjossiAlfreds)
  • vid_fullscreen and r_mode are no longer special, they require anexplicit vid_restart like every other cvar.
  • Remove hardcoded map fixes and replace them by optional entity files.Add several newly discovered map fixes. (by BjossiAlfreds)
  • Send the network protocol version to the server. This can be used bythe server to support clients with different network protocol version.(by Knightmare)
  • Force SDL to minimize the window when its focus is lost. This fixesseveral problem under Windows with SDL 2.0.14 and newer.
  • Switch the semantics of the vid_fullscreen cvar. 1 is now nativefullscreen, like it was in Vanilla Quake II. 2 is desktopfullscreen. When desktop fullscreen is selected through the menu,r_mode is forced to -2.
  • Add g_footsteps to control the generation of footstep sound. Thiscvar is cheat protected. 1 is Vanilla Quake II behavior and thedefault. 0 never generates footstep sound, 2 always generatesthem.
  • Support stereo wave files. (by 0lvin)
  • Add cl_r1q2_lighstyle. When set to 1 Yamagi Quake II uses theVanilla Quake II light styles (for example yellow light for theHyperblaster) instead of the default r1q2 light styles.
  • Add a submenu to configure gamepad and joystick sensitivities. (byLarry Davis)
  • Ensure that the config file is written before changing the active mod.This prevents config changes from getting lost.
  • Overhaul the search path logic. Make sure that each directory is addedonly once.

On 2021-06-14 Three Wave Capture The Flag version 1.08 wasreleased. Changes are:

  • Small bugfixes.

On 2021-06-14 The Reckoning version 2.09 was released. Changesare:

  • Fix wrong sound for some items when activated. (by BjossiAlfreds)
  • Port the aimfix cvar. (by Mitchell Richters)
  • Port the coop_pickup_weapons and coop_elevator_delay cvars.
  • Fix a long standing crash occuring when exploding projectiles likegrenates or rockets generate sound targets and a least one monsterstarts moving to one of that targets.
  • Add a cvar g_footsteps to control the generation of footstep sound.
  • Move several hard coded map fixes to entity files. Add newlydiscovered mapfixes to the entity files. (by BjossiAlfreds)
  • Fix several subtile gameplay and entity handling bug. (byBjossiAlfreds)

On 2021-06-14 Ground Zero version 2.08 and was released. Changesare:

  • Fix wrong sound for some items when activated. (by BjossiAlfreds)
  • Port the aimfix cvar. (by Mitchell Richters)
  • Port the coop_pickup_weapons and coop_elevator_delay cvars.
  • Fix a long standing crash occuring when exploding projectiles likegrenates or rockets generate sound targets and a least one monsterstarts moving to one of that targets.
  • Add a cvar g_footsteps to control the generation of footstep sound.
  • Move several hard coded map fixes to entity files. Add newlydiscovered mapfixes to the entity files. (by BjossiAlfreds)
  • Fix several subtile gameplay and entity handling bug. (byBjossiAlfreds)

Downloads

Source code archives for the official releases. Instructions forcompiling the source into binaries are included:

  • Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version8.00
  • Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.08
  • The Reckoning: The Reckoning, Version2.09
  • Ground Zero: Ground Zero, Version2.08

Precompiled Windows binaries: Yamagi Quake II forWindows

Precompiled Mac OS binaries (unofficial): Yamagi Quake II forMac

For

Ubuntu Launchpad PPA with Yamagi Quake II and other open source games(unoffical): Ubuntu LaunchpadPPA

Archive with all code and binaries ever released: Yamagi Quake IIArchive

Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds

Experimental Vulkan renderer library: Vulkan for Yamagi Quake II onGithub

Documentation

The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake II Documentation

Contribution and Bugreports

The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organizationat: github.com/yquake2

If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.

Action Quake 2 for Mac OS X Howto


DownloadAction Quake 2 is a popular mod for the Quake 2 engine from Id Software. It is possible to play Action Quake in Mac OS X without owning Quake 2 or paying a dime. Instructions ensue:

Step 1: Get the Quake 2 application

Fruitz of Dojo have created a very elegant Quake 2 Mac OS X port. You'll need it to actually run Quake 2. This download includes a Quake 2 application bundle and PowerPC-compiled plugins that will enable third-party mods on Mac OS X.

Step 2: Get the Action Quake 2 mod

Download Action Quake 2 here. If the link is broken, visit the official AQ2 site and navigate to the appropriate download.

Step 3: Get a copy of Quake 2

Ideally, you'll want to get a copy of a working Quake 2 installation, since you'll need the baseq2 folder and pak files. You can download the Windows demo if you don't have access to such a CD (.exe installer, extract using StuffIt Expander).

Step 4: Arrange the files

  1. Create a folder for Quake 2.
  2. Copy the Quake 2 application bundle into the folder.
  3. Copy the 'baseq2' folder from your Quake 2 CD (or demo) into the folder.
  4. Copy the 'action' folder from your AQ2 download into the folder.
  5. Copy the respective GamePPC.q2plugin files from the port into their respective folders.

Step 5: Run the game

Quake 2 For Mac Download Free

Quake 2 For Mac Download

Quake 2 Steam

You can now run Quake 2 by opening the Quake 2 application. If you used the demo baseq2 folder you will only be able to play the demo levels in Quake 2. Action Quake, however, will function without restrictions. When the game is launched you will be presented with a dialog that allows you to pass command line parameters to the application. You'll want to type in '+set game action' to run Action Quake 2, as demonstrated below: